Metaballs in 806 bytes

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Till von Ahnen

Till von Ahnen

Experienced 3D programmer interested in challenging opportunities and out-of-the box solutions with strong graphics and low-level background who loves to visualize data in every way.


Metaballs in 806 bytes

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Metaballs in 806 bytes

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Tri-Meta was a short try to create a demo purely in assembly without OpenGL/GLSL thus using purely FPU instructions and writing the result directly to the video memory.

The resulting animation consists of 3 glowing Metaballs circling over a munching-square plane. Enjoy.

Out of interest I wanted to see the whole executeable from TriMeta in hex form and thought it was quite plaesant to see.

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