Till von Ahnen is an accomplished software architect and creative technologist from Germany, recognized for bridging the gap between low-level systems programming and artistic expression in the digital realm. With expertise spanning from bare-metal assembly programming to modern web technologies, Till represents a rare combination of deep technical knowledge and creative vision. Till specializes in graphics programming, real-time rendering, and systems architecture. His work demonstrates mastery of WebGL, GLSL shaders, x86 assembly, Rust, and various low-level programming paradigms. He has created sphere tracers, path tracers, and other advanced rendering techniques implemented directly in the browser. As a member of the demoscene community, Till has developed sizecoding skills, creating impressive visual demos in extremely constrained file sizes. His "TriMeta" project achieved a complete animated metaball visualization in just 806 bytes of pure assembly, writing directly to VGA memory using FPU instructions - a testament to his understanding of computing at its most fundamental level. Languages: Assembly (x86, NASM), Rust, JavaScript, GLSL, C/C++, Python Technologies: WebGL, OpenGL, Three.js, AR.js, A-Frame, QEMU, Blender Domains: Computer Graphics, Real-time Rendering, Data Visualization, Embedded Systems, Network Analysis, 3D Printing, Historical Computing Till believes in understanding systems from the ground up. His work often explores how data flows through systems, whether visualizing network connections across the globe, tracking aircraft through radio signals, or understanding how pixels are drawn to screens at the hardware level. This curiosity-driven approach, combined with a preference for elegant, minimal solutions, characterizes his engineering philosophy. Till can be reached at mail@tillvonahnen.de and maintains an active presence on GitHub (xoryouyou), Keybase, Twitter, and LinkedIn. He values security and privacy, providing PGP keys for encrypted communication.Professional Expertise
Demoscene Background
Notable Projects
Technical Skills
Philosophy and Approach
Contact and Presence
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TILL VON AHNEN
NAME
tillvonahnen - software architect, graphics tinkerer, and all around bit beater.
SYNOPSIS
tillvonahnen[--blog][--contact][--help]
DESCRIPTION
Welcome to my few bytes of the internet.
A place where I keep notes about bits and bytes I've shifted around to make sense. This site contains write-ups about graphics programming, low-level systems, 3D printing, and various other technical experiments.
OPTIONS
FILES
Recent entries in /var/blog/:
/var/blog/ ├── Jacquard loom function and simulator # 2024-11-24 ├── Moving pixels in assembly # 2021-12-30 ├── WebGL Spheretracing # 2015-11-27 ├── AR Business Card # 2015-03-06 └── 3d printed GPX Path # 2013-07-03
SEE ALSO
AUTHOR
Written by Till von Ahnen <mail@tillvonahnen.de>